Anchored to the place
The character only exists where the story actually happened. The real environment is the stage; the history walks onto it.
Spatial runtime for multi-user agents
Put on AR glasses and meet the people who made a place, as lifelike characters a whole group can talk to at once. Historically accurate, anchored to the exact spot their story unfolded.
the difference
A whole group shares one character, and each person is recognized at sign-in, not guessed from the mic, where every audio-based system collapses.
why it works
The character only exists where the story actually happened. The real environment is the stage; the history walks onto it.
Not a recording, not a chatbot on a phone. A real conversation with a character grounded in primary sources: hard-to-find journals, private archives, vetted records. Interrupt them. Ask anything.
One agent, many people at once, each recognized individually. The tour is social, not a row of people staring at separate screens.
the experience
Sather Tower at UC Berkeley today; TimeSpace in San Francisco this fall; more places coming.
Provided on-site. Nothing to download.
They walk up, tell their story, and answer whatever your group asks, in character, grounded in the record.
the demo
Meet Jane Sather. She built the Campanile at UC Berkeley in 1914, and she has thoughts about it. Walk up to the base of the tower, put on the glasses, and she walks up to you, in her own voice, grounded in her actual letters and the historical record.
“Feels like you’re talking to the character in person, not just a 2D, 3D character.”