Spatial runtime for multi-user agents

Talk to history, together.

Put on AR glasses and meet the people who made a place, as lifelike characters a whole group can talk to at once. Historically accurate, anchored to the exact spot their story unfolded.

Book a demo

the difference

Many people. One agent.

A whole group shares one character, and each person is recognized at sign-in, not guessed from the mic, where every audio-based system collapses.

why it works

01

Anchored to the place

The character only exists where the story actually happened. The real environment is the stage; the history walks onto it.

02

They actually answer

Not a recording, not a chatbot on a phone. A real conversation with a character grounded in primary sources: hard-to-find journals, private archives, vetted records. Interrupt them. Ask anything.

03

Built for a group

One agent, many people at once, each recognized individually. The tour is social, not a row of people staring at separate screens.

the experience

How it works

01

Arrive at a site

Sather Tower at UC Berkeley today; TimeSpace in San Francisco this fall; more places coming.

02

Put on the AR glasses

Provided on-site. Nothing to download.

03

Meet the people who made this place

They walk up, tell their story, and answer whatever your group asks, in character, grounded in the record.

the demo

Meet Jane Sather. She built the Campanile at UC Berkeley in 1914, and she has thoughts about it. Walk up to the base of the tower, put on the glasses, and she walks up to you, in her own voice, grounded in her actual letters and the historical record.

“Feels like you’re talking to the character in person, not just a 2D, 3D character.”
early visitor, UC Berkeley

TimeSpace comes to San Francisco this fall.