
Owned runtime
Scene understanding, real-time character AI, and cinematic performance. One pipeline that lets an agent see a place, anchor to it, and appear there live.
So the people who made a place special can meet you there, as a lifelike character your whole group can talk to, right where their story happened.
Built for outdoor, built for history, built for the moment AR goes mainstream.
the vision
We’re building the runtime for agents in the physical world, starting with cultural heritage.
the platform

Scene understanding, real-time character AI, and cinematic performance. One pipeline that lets an agent see a place, anchor to it, and appear there live.

A group shares one character, each person identity-bound at sign-in. That's the hard problem every audio-based system gets wrong.

Hardware-agnostic by design, built for the AR-glasses ecosystem as it arrives. Cultural heritage is the first vertical; the runtime is for any agent that needs to be physically present.
the process
We start with the record: archives, letters, and primary sources. Every character is grounded in what actually happened.
A proprietary content pipeline turns research into a deployable character in under two days, always with a human in the loop.
Characters go live on-site in AR, anchored to the exact place, ready for a group to talk to, and improving with every visit.

CEO
Location-based-XR operator on his third startup. Shipped Owlized, the first time-travel AR kiosk: 50,000 users, customers including the National Park Service. Berkeley Haas MBA.

Head of Engineering
Berkeley CS. Built the real-time character pipeline behind the Sather Tower alpha. Previously led engineering at HOLOS, where spatial training is now live on Apple Vision Pro.