We’re bringing agents from the screen into the real world.

So the people who made a place special can meet you there, as a lifelike character your whole group can talk to, right where their story happened.

Built for outdoor, built for history, built for the moment AR goes mainstream.

the vision

The spatial runtime for agents. We can’t go back in time, but now a whole group can stand where history happened, meet the people who made it, and ask them anything. One agent, many people, each recognized at sign-in. History you can walk through. Stories you don’t forget.


One tower today. Every place with a story tomorrow.

We’re building the runtime for agents in the physical world, starting with cultural heritage.

the platform

The next generation of human-computer interaction is spatial.

Owned runtime: an agent that sees a place, anchors to it, and appears live

Owned runtime

Scene understanding, real-time character AI, and cinematic performance. One pipeline that lets an agent see a place, anchor to it, and appear there live.

Many people share one agent, each identity-bound at sign-in

Many people, one agent

A group shares one character, each person identity-bound at sign-in. That's the hard problem every audio-based system gets wrong.

Every place, over time: hardware-agnostic, built for AR glasses

Every place, over time

Hardware-agnostic by design, built for the AR-glasses ecosystem as it arrives. Cultural heritage is the first vertical; the runtime is for any agent that needs to be physically present.

the process

How it works

01

Ground

We start with the record: archives, letters, and primary sources. Every character is grounded in what actually happened.

02

Cast

A proprietary content pipeline turns research into a deployable character in under two days, always with a human in the loop.

03

Deliver

Characters go live on-site in AR, anchored to the exact place, ready for a group to talk to, and improving with every visit.

The team building the spatial layer of culture.

Aaron Selverston

Aaron Selverston

CEO

Location-based-XR operator on his third startup. Shipped Owlized, the first time-travel AR kiosk: 50,000 users, customers including the National Park Service. Berkeley Haas MBA.

Alton Sturgis

Alton Sturgis

Head of Engineering

Berkeley CS. Built the real-time character pipeline behind the Sather Tower alpha. Previously led engineering at HOLOS, where spatial training is now live on Apple Vision Pro.